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"Protecting people runs in my veins. No matter what alias I go by, that's who I am… that's who I'll always be."
— Batgirl

Barbara Gordon, also known as Batgirl and Oracle, is a member of the Bat Family and the daughter of former GCPD Commissioner James Gordon.

Profile

Few people can match Barbara Gordon in terms of raw willpower and determination. Barbara has always been a person of action. In her mind, backing down is never an option. Having one of Gotham City's most well-known police commissioners as a father had a massive impact on her. Jim Gordon gave his life for Gotham, and now she wants to make sure it wasn’t in vain. After a face-off with the Joker that put Barbara in a wheelchair, she became Oracle, a powerful information and communications expert. With extensive training and rehabilitation, she recovered from her wounds, and returned to active duty as Batgirl.

Barbara is highly trained in a variety of fighting styles, such as kickboxing, capoeira, and jiu-jitsu. Her signature weapon is the tonfa, which also becomes a nunchaku. Barbara also displays great skill when it comes to hacking or coding in computers and technological systems to dig for information.

Biography

Before Gotham Knights

Inspired by Batman, Barbara Gordon assumed the identity of Batgirl and fought crime with the rest of the Bat Family. She began a romantic relationship with Dick Grayson. Though they dated for some time, Grayson broke it off for unknown reasons. They remained on good terms and were able to maintain a friendship and professional relationship.

Following a confrontation with the Joker, Barbara was relegated to a wheelchair and took the identity of Oracle. Her skills as a hacker became an invaluable support resource of Bat Family. Making her base of operations in the Belfry, she had access to nearly the entire city's computer network. During her time as Oracle, she worked with the Birds of Prey and became a dependable ally with them.

Later, her father was ultimately killed in the line of duty. His death inspired Barbara to undergo a great deal of physical therapy and healing, which ultimately allowed her to resume the use of her legs and become Batgirl once again.

During Gotham Knights: Gilded City

To be added...

During Gotham Knights

On the night of Batman's death, Batgirl was summoned to Wayne Manor following its explosion. There she helped to retrieve the dead body of Bruce Wayne. Batman had initiated Code Black; a protocol meant to maintain his mission and protect his identity should he ever die. Following this, she attended his funeral along with the other members of the Bat Family. That evening, Barbara was with Nightwing, Robin and Red Hood at Bruce Wayne's grave discussing Batman's Last Case File.

That same evening Barbara was present as The Bat Family went inside The Belfry for the first time. There, they began their investigation into Kirk Langstrom, as well as properly setting up The Belfry as their place of operations.

At some point, while on patrol, Barbara went to her father's memorial. There, she encountered Renee Montoya. They reminisced over her father, with Renee noting how they had changed the statue, and it looked nothing like Jim. As Renee left, Barbara smiled and remarked how she found the statue to look just like how she remembered him.

During some of her downtime at the Belfry, she and Jason engaged in a dancing video game rematch, with Barbara teasing Jason about his previous loss. During the match, Jason still dealing with his grief from his trip the Lazarus Pit, suffered a panic attack. Barbara immediately offered comfort and support for Jason. Recognizing that he might not be ready to discuss, she changed the subject and offered to get Jason some Big Belly burger. To which he accepted and was thankful for.

After this while resting at the Belfry in-between patrols, Barbara began to work on making a diorama of various cold cases that were related to her father's work. In this diorama she had made a small version of her father to be with the crime scene. This particular case appeared to have a Talon, an agent of, at the time of the murder, undiscovered Court of Owls be responsible for murder. Tim offered to help her with the work, but Barbara insisted on working alone. Tim walked off disappointed, going past Jason who had overheard the conversation between the two.

At another point, Barbara was with Dick and they approached Tim, as he appeared to be hiding something within the Belfry. Upon seeing it, they witnessed that Tim had snuck into the ruins of Wayne Manor and retrieved Bruce's old chess set. Tim suggested that the reason why he did so, was because so much of The Belfry was used by Batman, they had very few reminders of Bruce there. Feeling that his old Chess set would make a good addition for all of them. Barbara and Dick agreed to this idea, thinking it was a good one.

Later, while working on the same diorama from before, Barbara's emotions took a toll on her. Reflecting on the fact that she couldn't recall what her father truly looked like, as well as her failing her photographic memory. Jason, seeing her struggle encouraged not to take out these emotions on herself, but rather every evil in the world.

After many nights on patrol, Barbara walking past Batman's memorial in the belfry and found herself inspired. Taking a moment to touch her now dead mentor's cape, she proceeds to upgrade her own cape. Giving her the ability to glide through Gotham's skies.

Appearance

Barbara is a young woman with a medium build, she has freckles on her face, shoulder-high red hair and green eyes. She wears her hair in a ponytail and wears black glasses.

Gameplay

Skills

Justice
Ability Description Requirement Cost
Perfect Evade
Perfect Evade
Batgirl performs a perfectly-timed evade that generates Momentum and allows for a Perfect Attack follow-up. Unlock the Justice Skill Tree TBA
Critical Expertise Increases Batgirl's Critical damage by 20%. Unlock Perfect Evade 1 Action Point
Elite Beatdown Beatdown can't be interrupted by most enemy attacks. Batgirl's defense increases by 20% while using this Ability. Unlock Perfect Evade 1 Action Point
Heavyweight Increases Batgirl's Heavy Melee Attack damage by 10% and stun Elemental Effect by 20%. Unlock Perfect Evade 2 Action Points
Precise Strikes Increases Batgirl's chance of landing a Critical hit by 10%. Unlock Critical Expertise 2 Action Points
Piercing Beatdown This upgraded version of Beatdown can interrupt enemies' Armored Attacks. Unlock Elite Beatdown 2 Action Points
Critical Focus Increases Batgirl chance of landing a Critical hit by 10%. Increases Critical damage by 10%. (Unlock Focused Fire + or Precise Strikes) 3 Action Points
Grit
Ability Description Requirement Cost
HP + Increases Batgirl base health by 40%. Does not apply to bonus health provided by gear. Unlock the Justice Skill Tree 1 Action Point
Enemy Counter Focus Batgirl receives a 75% defense bonus when hit by an enemy counter-attack. Unlock HP + 1 Action Point
Unflinching Heavy Strike Most enemy attacks can't interrupt Batgirl's Heavy Melee Attacks. Unlock HP + 1 Action Point
Second Wind Batgirl can revive herself once after her health is depleted. Restores 50% health. (Unlock Enemy Counter Focus or Unflinching Heavy Strike) 3 Action Points
Second Wind + Second Wind also grants Batgirl a full Momentum segment and a 10% increase chance of landing a Critical hit for 15 seconds. Unlock Second Wind 2 Action Points
Vigilante Resolve Batgirl can now use Second Wind twice. Unlock Second Wind 2 Action Points
Sense of Victory Batgirl regains 4% health upon defeating an enemy or 8% health upon defeating an enemy with a Grab Strike or a Takedown. (Unlock Second Wind + or Vigilante Resolve) 2 Action Points
Oracle
Ability Description Requirement Cost
Remote Hacking Using AR Mode, Batgirl can disable certain devices, like cameras, turrets, mines, electronic panels, and laser control modules. Unlock the Oracle Skill Tree 1 Action Point
Shocking Devices Batgirl can overcharge an enemy’s gun and/or device, instantly applying a Bioelectric Elemental Effect to the enemy (must wait after cooldown to re-use). Unlock Remote Hacking 1 Action Point
Digital Ghost Electronic devices, such as sensors and cameras, cannot detect Batgirl. Unlock Shocking Devices 2 Action Points
Gear Overclocking Batgirl overclocks her abilities to deal 10% extra damage. She can also hack her allies’ abilities to give them a 15% damage bonus for 20 seconds. Unlock Shocking Devices 2 Action Points
Hacking Overload Batgirl’s Hacking changes the function of security systems and makes electrical panels explode. (Unlock Digital Ghost or Gear Overclocking) 2 Action Points
Super Health Packs Health Packs provide an extra 20% health and grant a 50% Defense increase for 10 seconds. Unlock Hacking Overload 2 Action Points
Health Packs + Health Pack efficiency increases by 20%. Health Packs now also affect allies close to Batgirl. Unlock Hacking Overload 2 Action Points

Relationships

Allies

Enemies

Gallery

Images

Videos

Trivia

  • When first arriving to the Belfry, Oracle's classic symbol is on various devices.
  • This version of Batman revealed his identity to James Gordon, it's unknown if he was aware of Barbara's identity as Batgirl or Oracle.

Navigation

Gotham Knights
Bat Family Alfred PennyworthBatgirlBatmanNightwingRed HoodRobin
GCPD Catherine KaneJames GordonRenee Montoya
The Watch CharlotteDavidMadame PalomaresOscarToshio
Villains ClayfaceConstance CobblepotHarley QuinnMr. FreezePenguinRa's al GhulTalia al GhulTalonsVoice of the Court
Other Characters AceJacob KaneJokerKirk LangstromLucius FoxScarface
Organizations Bat FamilyClayface's HenchmenCourt of OwlsFreaksGCPDHarley's HenchmenJustice LeagueLeague of ShadowsRegulatorsThe MobThe Watch
Gotham City Arkham AsylumBatcaveBelfryBlackgate PrisonGotham HospitalThe Powers Club
Terms Batcycle
Achievements & Trophies

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